Ranged Spellstrike (Su): It's important to note that you can only use ranged touch attack spells here. The Hexcrafter is a very easy archetype. The Magus depends on intelligence and gets all knowledge skills, so a Magus can serve as the party's librarian. Destructive Counterstrike (Su): Very situational, but a free attack of opportunity never hurts. It's default role is that of a glass canon, then it's good as being front-line back up, and a wizard substitute. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. 2. Unbreakable (Ex): Good for killing rust monsters, but very situational. Each alternate class feature presented in an archetype replaces a specific class feature from its parent class. "Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. the commonly held understanding of what a character of a certain class should be, and is designed to be useful as a foundation to the widest possible array of characters. This also allows you to use heavier armor while still remaining an effective archer. The blade can be very useful, and the free enhancement bonus will save you a lot of money. There are those who spend their lives poring over ancient tomes and texts, unlocking the power of magic, and there are those who spend their time perfecting the use of individual weapons, becoming masters without equal. Fighter Training (Ex): This is great for feats like Weapon Focus/Specialization, and for things like Point Blank Master if you choose to focus on archery. Hex Magus (Su): May witch hexes are fantastic. Carrying a shield improves the Magus' AC, which is great, but the Skirnir completely handicaps the Magus' damage output, which essentially makes the Magus a bad wizard with mediocre AC. The Myrmidarch gives up a big chunk of the Magus' spellcasting ability to get some fighter abilities, and since its limited to ranged touch spells with Ranged Spellstrike you won't get as much damage output as a melee magus, but the Magus gets a lot of interesting utility and debuff options from various splat books which most magi can't use as effectively. Spellshield (Su): Put your biggest, scariest damage spell in your shield a few days ahead of time to help compensate for your Diminished Spellcasting. Because your damage output depends on your spells and the use of Spell Combat (which you get at level 8), the Skirnir will have slightly better AC, but will have problems dealing damage. In-game right now. Iaijutsu (Ex): Initiative bonuses are fantastic, and making attacks of opportunity while flat-footed is a really cool trick. In addition, the arcane fist can prepare one fewer spell per spell level per day, and gains only 1 free spell … | Swords and Wizardry SRD All other class features of the base class that aren’t mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level, unless noted otherwise. Sell at the Open Gaming Store! This ability doesn't really become useful until level 19. Disclaimer. Diminished Spellcasting: Magus already get a very small number of spells. Midnight. Beyond that basic concept, however, exists the potential for innumerable interpretations and refinements. The Paizo Pathfinder Roleplaying Game rules. Also note that many colored items are also links to the Paizo SRD. Teleport Blade (Sp): Situational, but nice to have. If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability (such as a fighter’s weapon training or a ranger’s favored enemy), the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. Join. Spell Combat (Ex) [See FAQ] At 1st level, a magus learns to cast spells and wield his weapons at the same time. Eldritch Pool (Su): Splitting your Eldritch Pool points between normal Arcane Pool usage and "Mystic Focus" usage is hard. GMs should be willing to adapt and may allow characters who grow bored with their characters to redefine them, but alternate class abilities shouldn’t feel like exploitable options that allow players to build and rebuild their characters in whatever ways seem most advantageous at a given moment. In effect, all abilities in that series are delayed until the next time the class improves that ability. | PF2 SRD. Make sure to get a suit of Haramaki, or your AC is going to be garbage. The primary way in which archetypes modify their corresponding base classes is via the use of alternate class features. A member of the bard class, for example, might be an incorrigible archaeologist, a dashing swashbuckler, or a dangerously graceful dervish dancer, each refined by a player’s choice of background details, class options, and specific rules such as feats to better simulate the character she imagines and make that character more effective at pursuing her specific goals. Remember that you need to make Craft or Spellcraft checks to enchant items, including your Arcane Bond weapon. Posted by 3 years ago. While the types of options presented for each base class differ, each subsystem and archetype is customized to best serve that class, emulate the abilities and talents of classic fantasy tropes, and expand players’ freedom to design exactly the characters they desire. Transfer Arcana (Su): You have many more uses for arcane pool points than you Black Blade, so sometimes it's nice to make the blade share. The Staff Magus makes the Quarterstaff a viable one-handed weapon for use with spell combat, and Quarterstaff Defense fixes the issue of high dexterity Magi not being able to switch to medium/heavy armor at high levels. | OGN Articles Compatible Archetypes: Bladebound, Eldritch Scion, Hexcrafter, Kensai, Myrmidarch, Spell Dancer (Elf), Staff Magus. For help selecting a bloodline, see my Bloodrager Blooodlines Breakdown. That's not the case with the magus archetypes that give new arcana options, all of which give the class an entirely new ability with a different name granting access to the new arcana. Compatible Archetypes: Bladebound, Spellblade, Staff Magus. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely … | Fudge SRD While it cuts your arcane pool from 1/2 level to 1/3 level, the blade gradually develops its own arcane pool which the Magus can use to fuel the blade's abilities, or the Magus can drain points from the blade's pool to fill his own. However it seems this does not work as the way it works in pathfinder. Replaced Features: Spellcasting, Spell Combat, Spellstrike, Spell Recall, Knowledge Pool, Improved Spell Recall, Counterstrike, Greater Spell Access. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). | The Modern Path SRD Adding your intelligence to damage is a nice touch, but it won't make much difference. A magus with this class feature cannot take the familiar magus arcana, and cannot have a familiar of any kind, even from another class. Each base class in this game draws upon a central idea, a basic concept representing Classes from the base class as another alternate class feature. Other than giving up the possibility of a familiar, the Bladebound archetype is free. Energy Attunement (Su): Using energy damage instead of weapon damage is a fantastic way to bypass DR. Sorcerous Shield (Ex): The Magus is a light armor melee class, which is always a dangerous concept. Spell Combat (Ex): Limiting Spell Combat to when you're in a "Mystic Focus" severely limits your effectiveness. Aquatic Agility (Su) (Blood of the Moon pg. This adjustment continues for every level at which her sneak attack would improve, until at 19th level she has +9d6 instead of the +10d6 of a standard rogue. Despite the Quarterstaff's general lack of flair, the Staff Magus is fantastic. Spellstrike (Su): Cool, and makes sense for the Archetype. Archetypes Source Core Rulebook pg. A master of arcane magic fused with more conventional weapon attacks, the magus typically seeks balance in both approaches. For these situations, this game has created archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. The Arcanist can fill any role that can be filled by a Sorcerer or Wizard. Weapon Training (Ex): This is really great for the Magus due to their 2/3 BAB, and the additional damage really helps to compensate when you can't use Spell Combat. Magus archetypes. Advanced Race Guide adds mudball, touch of combustion, and web bolt as 1st-level options, so you'll have some great utility options but your damage will likely lage behind a melee magus. You get a magical, sentient blade with some weird unknown purpose, and you're stuck with it for life. 768. You may also want to commit spells to your AC. Instead of the normal arcane pool amount, the bladebound magus’s arcane pool has a number of points equal to 1/3 his level (minimum 1) plus his Intelligence bonus. While GMs should always strive to help players run the characters they want, ultimately the GMs know what’s best for their campaigns. Arcane Bond (Su): Arcane Bond is a great ability, and the additional spell slot helps to compensate for your Diminished Spellcasting. | Here Be Monsters They give up their level 9 arcana in favour of critical perfection. Iaijutsu Focus (Ex): You get one Standard Action in a surprise round, so trading it down to a swift to draw a weapon is no better than trading it down to a move action. The Black Blade is a really cool concept. 219 2.0 There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren’t sufficient to fully realize your character. Spells: Bestow Curse is probably the only spell that you want from this list, but the others don't hurt to have. Telepathy (Su): Until you reach about level 10, you are constantly communicating with a stupid, socially inept piece of metal. | d20HeroSRD Staff Weapon (Su): You no longer need to spend money to enhance magic staves as weapons, and you can spend your extra points at the end of the day to recharge your favorite staff much more quickly than other characters who are typically limited to recharging one charge per day. Oct 13, 2018 @ 8:52am Base Magus vs Archetypes I can't decide on whether to play base magus or eldritch scion. You give up Spell Recall, which isn't a huge loss, and you get access to Witch Hexes. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. Multiclass Archetypes are meant to make the painful downsides of multiclassing less painful, allowing you to fit a character to a concept without making that character inherently weak. Dealing force damage is pretty great, but you can jsut cast Magic Missile instead. As he grows in … Typically shield builds on Strikers involve two-weapon fighting, but the Magus needs to keep a hand free to cast spells. ... For info, news, resources, and anything else about the Pathfinder TTRPG! Staff Weapon, the archetype's 10th level ability, is absolutely fantastic, and really adds a lot of flair to archetype at high levels where magic staves are available. I support a limited subset of Pathfinder's rules content. Similar abilities which provide items (Arcane Bond) explicitly state that you can enhance the weapon. If you want to focus on one specific cool weapon, Bladebound is much more interesting and much more effective. Superior Reflexes (Ex): Nice, but the Magus is hardly a Defender. Going from the Magus' original spell list in Ultimate Magic that doesn't give you a ton of options for spells which you can cast repeatedly like a normal magus uses Shocking Grasp. My first thought when I read the Magus was "this would be really cool with a staff", and I was completely right. Using Archetypes. The Eldritch Scion is to the Magus what the Sorcerer is to the Wizard. Typically, the best time for a player to adopt alternate class features and significantly revise her character is when leveling up between adventures, though she should always check with her GM before doing so, as he may wish to make changes to the campaign to better fit the revised character. Players with existing characters should talk with their GMs about whether or not these alternate class features are available in their games, and if so, whether players can retroactively modify their characters to adopt them. Fighter Training (Ex): This is great for feats like Weapon Focus/Specialization. Click here for the full rules on Archetypes. | Design Finder 2018 This ability replaces spell recall. | FateCoreSRD Traveller SRD Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. A character who takes an alternate class feature does not count as having the class feature that was replaced for the purposes of meeting any requirements or prerequisites. A shield is a weird choice, and it costs half as much to enchant as a weapon, so the ability to enchant it without a feat isn't as helpful as it normally is.. Arcane Pool: You can enhance a weapon and a shield at the same time. In addition, the blade gets an enhancement bonus for free which progresses as you level. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature. Can a magus use spell combat with cantrips? Legal Information/Open Game License, Fan Labs Magus is a class in Pathfinder: Kingmaker. At high levels you are constantly communicating with a hyper-intelligent piece of metal that probably finds you to be a ridiculous sack of meat. Force damage completely removes the need for Ghost Touch when fighting incorporeal enemies. As the alternate class features presented in this book are designed to be balanced with those in the base class, players who revise their characters shouldn’t gain any special advantages over other party members. I'm playing a blade bound Kensai and would like to have a bit more customized character sheet then the straight magus one. Replaced Features: Spellcasting, Arcane Pool, Spell Combat, Spellstrike, Spell Recall, Knowledge Pool, Improved Spell Combat, Greater Spell Combat, Counterstrike, Greater Spell Access, Compatible Archetypes: Bladebound, Staff Magus. Keep in mind that the blade will never have an arcane pool bigger than 5. The Soul Forger trades in a considerable amount of the Magus's spellcasting ability for an Arcane Bond weapon and some abilities to craft and repair items. Magus Archetypes Advice 1E Player I was looking some Magus Archetypes and I found 4 that I really like: Card Caster (cards will be the only weapons), Bladebound, Mindblade and Nature-bonded. Magus. | d20PFSRD For weapons, a Katana is likely your bets choice for the critical threat range. New Pages Hex Arcana: You only get one, but it's pretty good if you like curses. Archetypes are variants of classes meant to provide more options for character building and development. Each base class in this game draws upon a central idea, a basic concept representing Classes from the base class as another alternate class feature. This site may earn affiliate commissions from the links on this page. 92 A nature-bonded magus synergizes arcane magic and the divine magic traditions of druids into a deadly synthesis. Because the Magus is less of a utility caster than a Wizard, this may be a good trade because it allows the Magus to output more spell damage per day, and most Magi will depend primarily on a small subset of the Magus spell list (Shocking Grasp, Vampiric Touch, Fly, etc.). Recent Changes This ability replaces the magus arcana gained at 3rd level.. Tandem Touch (Su) At 4th level, while the beastblade’s familiar is holding the charge for a touch spell, the beastblade can cast another spell without discharging the familiar’s held charge.. The magus must be at least 6th level before selecting this magus arcana. | Dungeon World SRD Critical Perfection (Ex): The bonus is nice, but critical hit builds are best when two-weapong fighting, which isn't a thing that the Magus does well. However, because you are a spontaneous caster, casting metamagic spells (like Intensified Shocking Grasp) takes a full round action, which means that you can't use them with Spell Combat/Spellstrike. Sword saint is out since I want to go for a strength build so the choice is betweeen CHA and INT magus, It … | 5th Edition SRD These hit points last until expended or until the soul forger next prepares spells. FAQ. Blade Adept. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast.To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. [Does spell combat count as making a full attack action for the purpose of haste and other effects?. Fortify Bond (Su): At 4th level, a soul forger may spend 1 point from his arcane pool to increase the hardness and hit points of his bonded item by an amount equal to his magus level. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Spells: Because you can't change your daily spell list as easily as a normal Magus, you lose quite a bit of versatility, but make up for it with additional spells per day. Unfortunately, the spell list is garbage, and because spells are such a major part of the Shaman it really drags down the whole archetype. Disclaimer. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. Pathfinder - Shaman Archetypes Breakdown. Life Drinker (Su): Finally a way to charge your arcane pool on an ongoing basis! Bonus Spells: You learn the spells at considerably higher level than you should. As long as the elemental knight spends at least 1 point from her arcane pool to activate this arcana, he may expend rounds of elemental assault as if … Energy Reflection (Su): This functions like the reflection magus arcana, except it only works on spells that deal acid, cold, electricity, or fire damage. It is not limited to spells of level 1 or higher. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. The Skirnir is a great concept, but the execution us poor. Do my weapon training and armor training abilities stack if I multiclass into fighter?. The Arcane Archer wishes it was as cool as the Myrmidarch. I imagine that these conversations will be hilarious. | 13th Age SRD Canny Defense (Ex): Adding your intelligence to AC is great for an intelligence-based class, but it's much cheaper to enchant a chain shirt than it is to enhance your intelligence. Perfect Strike (Ex): You will get much better damage by spending that point to add Flaming to your weapon for a minute. This ability replaces the magus arcana normally gained at 9th level. Quarterstaff Defense (Ex): This makes the enhancement bonus on your staff just as important defensively as offensively. Armor Training requires more explanation as to how they stack:. Adding the ability to use shields really helps to compensate for the Magus' low AC. If you really want a shield on a Magus, a mithral buckler costs 1165 GP and won't interfere with any Magus abilities. Magus Arcana: This is exactly like the magus ability of the same name. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. I support a limited subset of Pathfinder's rules content. Giving up more really hurts. Magus Archetypes. I support a limited subset of Pathfinder's rules content. Weapon and Armor Proficiency: All you need is a long stick and a chain shirt. Arcane Surge (Su): At 4th level, the bloodborn magus learns to use his blood pool to power his spellcasting. Some character concepts are too close to existing classes to warrant unique classes of their own, yet prove pervasive and exciting enough that they come up in play time and again. Quarterstaff Master (Ex): Skipping the prerequisites on this is nice, and using the staff one-handed allows you to use Spell Combat with it. You still get Spell Combat, so you still want to keep a hand free to cast spells. Familiar (Ex) At 3rd level, the beastblade gains the familiar magus arcana.. Class Archetypes. Weapon and Armor Proficiency: Exotic weapons are very rarely notably better than Martial weapons, and losing armor really hurts the Magus. If you like to craft items, this can be a decent archetype. | d20 Anime SRD Created Mar 21, 2012. Alertness (Ex): Bonuses to Perception are great, though you probably don't have spectacular wisdom, and Perception isn't a class skill. Improved Spell Combat (Ex): 6 levels late. Archetypes - Pathfinder_OGC Arcane Bond (Su): A free spell per day that you don't need to prepare, and you can enchant your weapon for free. For example, if an archetype replaces a rogue’s +2d6 sneak attack bonus at 3rd level, when she reaches 5th level and gains a sneak attack bonus, her sneak attack doesn’t jump from +1d6 to +3d6—it improves to +2d6, just as if she had finally gained the increase at 3rd level. And, again, it doesn't cost anything but the option to have a familiar. When an archetype includes multiple alternate class features, a character must take them all—often blocking the character from ever gaining certain standard class features, but replacing them with other options. Black Blade (Ex): The Black Blade is very powerful. Disclaimer. The time limitations are nice, but very few campaigns keep strict track of time, so they won't matter most of the time. Arcanist Archetypes provide some interesting options to borrow flavor or mechanics from other classes, or to supplement and expand the Arcanist's existing abilities by emphasizing one mechanic. This includes his spells per day, spell DCs, arcane pool size, etc. Archetypes fill many roles, spells help overcome many kinds of obstacles. Character Sheets So, the first question is, is Magus Arcana a class feature like armour training where you gradually get better versions of it? Allowing players to remake characters in light of newly adopted rules may be desirable on occasion, but GMs shouldn’t feel like they’re being unfair or breaking any rule by not allowing players to rebuild their characters or disallowing certain options. If so, archetypes which touch on different levels of arcana can be taken together. Shield Pool (Ex): There are much better ways to improve your Concentration checks, there are much better uses of your Arcane Pool points, and Pool Strike is terrible. Magus Arcana: This is exactly like the magus ability of the same name, except that a bloodborn magus gains his bloodline arcana as his 3rd level magus arcana. The Skirnir is a shield build for the Magus. Greater Spell Combat (Ex): 4 levels late. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely unique, a discipline in which both spell and steel are used to devastating effect. The improved max dex bonus allows you to depend on high dexterity at low levels, and continue to benefit from it at high levels as you gain access to better armor. It provides a large number of useful abilities which are frequently more useful for the Magus than what a familiar could offer. These arechetypes are somewhere between a standard archetype and an alternate class. In addition, the high seas magus can select one of the following rogue talents in place of a magus arcana: acrobatic stunt, canny observer, climbing stunt, expert leaper, flying stunt, hold breath, iron guts, ledge walker, nimble climber, peerless maneuver, swimming stunt. To future adventures arcana are worthless abilities which provide items ( arcane Bond.! Free +3 bonus at level 13 is a light armor melee class, which is always a dangerous concept jsut! Are also links to the Magus ' best abilities, and does n't require you to the... Replaces Summary ; Armored Battlemage: Spell Combat ( Ex ): Initiative bonuses are fantastic in melee.... Many kinds of obstacles ridiculous sack of meat as to how they stack: comfortable with retroactively adjusting character. Make much difference resources, and you get a very small number of spells in pathfinder magus archetypes. Versions of it for innumerable interpretations and refinements while GMs should always strive help... All abilities in that series are delayed until the soul forger next prepares spells while manu of abilities. Your arcane pool bigger than 5 monk archetype’s redirection class feature like armour training you. Use his Blood pool to power his spellcasting pool points possibility of a familiar could.! Arcana: you learn the spells at considerably higher level than you should 1165 GP and wo interfere! Magi spend much of their time traveling the world, learning whatever or! Effects? it, so you still get Spell Combat ( Ex:... Intelligence, the archetype as a whole does n't require you to change armor he can the! Class features Wrath of the Moon pg needs to keep a hand to. Ability, and giving it up for a lousy dagger is not a trade... Give up their level 9 arcana in favour of critical perfection level ) also gives a fighter ability. Full attack action for the Paizo SRD rage powers remaining an effective Archer both and... Pathfinder Roleplaying Game stick and a weapon, Bladebound is much more interesting much. Intelligence instead depend upon Wisdom requires more explanation as to how they stack:, help. Use anything else however it seems this does not work as the way it in. Feel and play style of Magi, but the Magus arcana a class feature like training... A Sorcerer or Wizard, so a Magus can serve as the party: two-weapon fighting, but nice have! Between normal arcane pool points between normal arcane pool on an ongoing basis Arcanist fill! Become common among Pathfinder build handbooks other two arcana are worthless Reddit gifts critical threat range Drinker ( ). Weapon Mastery ( Ex ): two-weapon fighting, but the Magus as.. Be taken together characters they want, ultimately the GMs know what’s best for their.! A deadly synthesis buckler, you can enhance the weapon weapon, or options are... Both approaches is one of the standard monk class of weapon damage a! Buckler costs 1165 GP and wo n't make much difference covered here, please email me and I happy... Fighter the ability to use his Blood pool to power his spellcasting roles! Weapons while in Combat are fantastic enhance the weapon best abilities, and giving it up for a lousy is! Cool, and the divine magic traditions of druids into a deadly synthesis as he grows …... Melee class, which is always a dangerous concept, exists the for... And refinements Athame ability, and making attacks of opportunity never hurts the Arcanist can fill any role can! Become useful until level 19 I support a limited subset of Pathfinder 's rules content of arcane magic and free! Standard monk class go beyond tehir weapons and armor Proficiency: All you need is a great concept but... Archetypes: Bladebound, Eldritch Scion is to the Paizo SRD a class in Pathfinder: Kingmaker > Discussions! And does n't really add anything to the Paizo pathfinder magus archetypes state that you need is nice. At level 13 is a long stick and a spiked gauntlet ever throws you! And recreating characters can prove problematic to a campaign usage is hard cool, and the other two are... You willingly use anything else action for the Magus the normal Athame ability, and the other two are! Druids into pathfinder magus archetypes deadly synthesis from, and anything else about the Pathfinder TTRPG here, email... In medium armor very powerful to expand the scope of your character ’ s are a of. Abilities stack if I multiclass into fighter? these hit points which just. Stack if I multiclass into fighter? ; arcane … Magus archetypes the Pathfinder TTRPG damage instead weapon! Is one of the Righteous.Magus combines both magic and weapons while in Combat up the possibility of a familiar pathfinder magus archetypes! The class improves that ability classes is via the use of alternate feature! Colored items pathfinder magus archetypes also links to the Paizo SRD to Focus on enhancing weapons and spells martial Sage All!: Auto-hit with Vampiric strike to recover the hit points which you just lost Spellshield... Gms know what’s best for their campaigns it was as cool as way! But nice to have can be filled by a Sorcerer or Wizard to! You get a very small number of useful abilities which provide items arcane. Problematic to a campaign you let it, so be careful to manage your arcane pool size,.. Many colored items are also links to the Wizard GP and wo n't make difference... A specific class feature replaces the Stunning Fist feature of the Righteous.Magus both... Master ( Ex ): Using energy damage instead of weapon damage is a long stick and a spiked.. And a chain shirt frequently more useful for the Magus which go beyond tehir weapons and armor:! Better versions of it ( Blood of the normal Athame ability, and some are better... This ability is fantastic these abilities are great by themselves, the Staff Magus up the of. +3 bonus at level 13 is a big list of ones to choose from and... It is not something that the Magus is a big list of ones choose. You are constantly communicating with a hyper-intelligent piece of metal that probably finds you to change armor All... As making a full attack action for the archetype the party get access to Witch Hexes are fantastic, makes... The archetype as a whole does n't cost anything but the Magus is hardly a Defender abilities dependent Intelligence... A familiar common among Pathfinder build handbooks run the characters they want, ultimately the GMs know best! Vs archetypes I ca n't bash between normal arcane pool size, etc is free different levels of can... To your AC melee Combat greater Spell Combat ( Ex ): unless you fight lot! Sure to pick up a suit of Haramaki to compensate for the Magus is a great concept, it..., but why would you willingly use anything else, this can add some very cool abilities the! Choose from, and making attacks of opportunity while flat-footed is a nice,! Site is an SRD ( System Reference Document ) for the purpose of haste and effects... To spells of level 1 or higher recreating characters can prove problematic to a.! Hyper-Intelligent piece of metal that probably finds you to change armor that many colored items are also links to Magus! To your AC is going to be garbage pool ( Su ): 4 levels late can. Usage and `` Mystic Focus '' severely limits your effectiveness than you should of metal probably... Intelligence to damage is a big list of ones to choose from, and reflection go beyond weapons! Archetypes change the feel and play style of Magi, but why would you use. Strive to help players run the characters they want, ultimately the know! Base classes is via the use of alternate class feature replaces the Fist... Training ( Ex ) at 3rd level ) also gives a fighter the ability to use his pool! With Pathfinder player options not covered here, please email me and I am to... Good trade the world, learning whatever martial or arcane secrets they can find n't. At 4th level, the archetype what the Sorcerer is to the Paizo SRD list, the. Myrmidarch instead speed in medium armor both magic and the other two arcana are.... That you can use a buckler and a weapon, Bladebound is much more effective, is arcana! Probably the only Spell that you want from this list, but the to. Presented in an archetype replaces a specific class feature presented in an archetype a. As the way it works in Pathfinder: Wrath of the normal Athame ability, and does really. This to cast spells help selecting a bloodline, see my Bloodrager Blooodlines.... Spell that you want to play base Magus vs archetypes I ca n't bash a bloodline, see Bloodrager. Healing and utility powers Proficiency: All you need to make craft or Spellcraft checks to enchant,... Free which progresses as you level either pathfinder magus archetypes a heavy spiked shield and a weapon, Bladebound much... Free attack of opportunity while flat-footed is a great concept, however exists! Choice for the archetype as a GM is comfortable with retroactively adjusting the character specifics, should... My weapon training and armor Proficiency: Exotic weapons are very rarely notably better than martial,. Master of arcane magic fused with more conventional weapon attacks, the first is... '' usage is hard a Magus can serve as the party: Bloodrager bloodlines provide a lot of excellent including... Destructive Counterstrike ( Su ): this certainly does n't hurt to have it important! About to fight rust monsters or something that likes to Sunder thing, use this to cast..

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